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Belt Bashers

Belt Bashers

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Devlog

  • Postmortem Pt. 3: Prototyping the Belt
    March 26, 2026 by Bobby Dot Biz
    As the idea of a more playful apparatus emerged in my mind, I excitedly said to the self the phrase my former students always dreaded hearing: “ooooh! what if…!” “What if?” is great (if you... Continue reading
  • Postmortem Pt. 2: Congratulations, it's a toy.
    March 24, 2026 by Bobby Dot Biz
    While I was in the process of understanding what it would be like to establish the experience of an automated Mario teetering on the edge of success and failure thanks to the level designer’s choice... Continue reading
  • Postmortem Pt. 1: Finding Inspiration
    March 22, 2026 by Bobby Dot Biz
    1
    I didn’t set out to make this game. Belt Bashers—a cooperative “arcade beat-em-up” style board game played on a rotating conveyor belt—was the product of the game design process I had been t... Continue reading
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