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Postmortem Pt. 3: Prototyping the Belt
March 26, 2026
by
Bobby Dot Biz
As the idea of a more playful apparatus emerged in my mind, I excitedly said to the self the phrase my former students always dreaded hearing: “ooooh! what if…!” “What if?” is great (if you...
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Postmortem Pt. 2: Congratulations, it's a toy.
March 24, 2026
by
Bobby Dot Biz
While I was in the process of understanding what it would be like to establish the experience of an automated Mario teetering on the edge of success and failure thanks to the level designer’s choice...
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Postmortem Pt. 1: Finding Inspiration
March 22, 2026
by
Bobby Dot Biz
1
I didn’t set out to make this game. Belt Bashers—a cooperative “arcade beat-em-up” style board game played on a rotating conveyor belt—was the product of the game design process I had been t...
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