Game Dev (EMC 4301) Fall 2018
A downloadable course
Class Schedule
This is an archive of the Fall 2018 Game Dev course at Texas Tech.
Week 1 (Aug 28/30)
Tue: [Topic] Making Games
Thur: Introduce Bitsy (Tutorial)
Sign up for itch.io and Discord accounts.
Week 2 (Sept 6)
Tue: [Topic] What Goes Into Games?
Thur: Bitsy Critiques [PROJECT DESCRIPTION/REQUIREMENTS]
Week 3 (Sept 11/13)
Tue: [Topic] Vernacular Game Design Read: Fullerton "Working with Formal Elements" (Blackboard) Due: Design Response #1: Formal Elements by 11:59pm on Monday.
Watch: GDC Microtalk: Game Development is Hard Work
Thur: Introduce P5.JS
Week 4 (Sept 18/20)
Tue: [Topic] Programming Foundations Continued Due: Bring P5.JS self portraits to class
Thur: P5.JS Jam
Read Once Upon an Algorithm: Introduction, Chapter 1: A Path to Understanding Computation and Chapter 2: Walk the Walk: When Computation Really Happens
Week 5 (Sept 25/27)
Mon: Eric Zimmerman talk "Living in the Ludic Century" in the SUB Senate Room, 7pm
Due: Design Response #2: Ludic Century (by Tuesday 1:59pm on Blackboard)
Tue: [Topic] The Logic of Game Programming & Simple Interactions
Read: Once Upon an Algorithm Control Structures and Loops: Ch. 10 Weather, Rinse, Repeat and Ch. 11 Happy Ending Not Guaranteed
Thur: P5.JS Homework
Due: Complete the Bubble Exercise and upload to Itch.io
Week 6 (Oct 2/4)
Tue: [Guest Lecture] Nick Bowman on "Interactivity is Demanding"
Thur: Introduce P5.Play
Week 7 (Oct 9/11)
Tue: [Topic] Collide, Spawn, and Collect
Watch: "WarioWare Analysis - Game Design 101 | PostMesmeric"
Due: Design Response #3: WarioWare (by Wednesday 11:59pm on Blackboard)
Thur: Game Design Exercise
Week 8 (Oct 16/18)
Tue: [Topic] Designing Simple Games
Bring in 5 WarioWare Ideas
Thur: Studio
Experiment with P5.Play
Week 9 (Oct 23/25)
Due: Design Response #4: "Practical Creativity" (Monday at 11:59pm)
Tue: [Topic] Inspiration and Ideation
Thur: Share P5.Play WarioWare Works-in-Progress
Week 10 (Oct 30 / Nov 1)
Tue: Studio
Thur: P5.Play WarioWare Close-to-Complete Check-In
Requirements: Core interaction functions (you can do the verb), game has a five second timer running in the background, clear win and lose state
Week 11 (Nov 6/8)
Due: Design Response #5: Blood, Sweat, and Pixels (Monday at 11:59pm). Read the Introduction, Reporting Note, Pillars of Eternity, Stardew Valley, Shovel Knight, and Uncharted 4.
Tue: [Topic] Perspectives on Game Industries
Thur: P5.Play WarioWare Due with in-class critiques.
Week 12 (Nov 13/15)
Tue: [Topic] Space, Screen, and Camera
Thur: Introduce Unity
Week 13 (Nov 20)
Tue: [Topic] Designing Challenges
Thur: NO CLASS
Week 14 (Nov 27/29)
Due: Design Response #6: Portal (play through twice, once without commentary and once with.
Tuesday: Level Design
Thursday: Studio
Week 15 (Dec 4)
Tuesday: Studio Days
Week 16 (Dec 12)
Banner image: Texas Tech dairy barn.
Status | Released |
Category | Other |
Author | Video Game Mode |